Re: Malicious Setting Up of Filters in Gmail?

December 2nd, 2008

Google says that recent reports on a Gmail vulnerability aren’t true (Google might mean this one at GeekCondition.com, as blogged here earlier; my emphasis in the quote):

<<We’ve seen some speculation recently about a purported security vulnerability in Gmail and the theft of several website owners’ domains by unauthorized third parties. At Google we’re committed to providing secure products, and we mounted an immediate investigation. Our results indicate no evidence of a Gmail vulnerability.

With help from affected users, we determined that the cause was a phishing scheme>>

Google continues to write, “Several news stories referenced a domain theft from December 2007 that was incorrectly linked to a Gmail CSRF vulnerability. We did have a Gmail CSRF bug reported to us in September 2007 that we fixed worldwide within 24 hours of private disclosure of the bug details.” I contacted Brandon at GeekCondition yesterday to find out more but haven’t heard back from him yet.

[Thanks A.!]

Please join the existing comments.

[By Philipp Lenssen | Origin: Re: Malicious Setting Up of Filters in Gmail?]

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Re: Malicious Setting Up of Filters in Gmail?

December 2nd, 2008

Google says that recent reports on a Gmail vulnerability aren’t true (Google might mean this one at GeekCondition.com, as blogged here earlier; my emphasis in the quote):

<<We’ve seen some speculation recently about a purported security vulnerability in Gmail and the theft of several website owners’ domains by unauthorized third parties. At Google we’re committed to providing secure products, and we mounted an immediate investigation. Our results indicate no evidence of a Gmail vulnerability.

With help from affected users, we determined that the cause was a phishing scheme>>

Google continues to write, “Several news stories referenced a domain theft from December 2007 that was incorrectly linked to a Gmail CSRF vulnerability. We did have a Gmail CSRF bug reported to us in September 2007 that we fixed worldwide within 24 hours of private disclosure of the bug details.” I contacted Brandon at GeekCondition yesterday to find out more but haven’t heard back from him yet.

[Thanks A.!]

Please join the existing comments.

[By Philipp Lenssen | Origin: Re: Malicious Setting Up of Filters in Gmail?]

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Get Quick Feedback For Your Website

December 2nd, 2008

Feedback Army is an incredibly useful little website where you pay $7 for feedback to a given website of yours, and then get back 10 comments. Feedback Army uses Amazon’s Mechanical Turk in the background. You enter the domain in question, say “example.com”, and then ask a bunch of question. Questions could be, “What do you find confusing about the site? What did you stumble over at first? What did you like about the site?” Then very quickly, feedback – which you can RSS-subscribe to – comes in. (Note the feedback is public for others to see, if they know the URL you are requesting feedback for.)

If you want to see examples of what kind of feedback may be given, you can enter http://captionx.com, http://watchtolearnchinese.com or http://www.coverbrowser.com into the service.

I asked creator Raphael Mudge some questions about his site, and here’s his response from yesterday (edited to include the links):

<<Feedback Army didn’t exist 12 days ago. I saw a forum post on news.ycombinator.com last week where someone asked if a service like Feedback Army existed or not.

I’ve always wanted to play with Mechanical Turk so I decided to attack the problem. I figured I could add value over using mechanical turk directly by making the process as frictionless as possible. I started soliciting the mechanical turk community for feedback on Feedback Army itself. I was really impressed with the attention to detail they showed me and so I felt I had something worthwhile. (…)

About me? I’m a graduate student in computer science at Syracuse University. Feedback Army is written in the Sleep scripting language.>>

[Via Andy Baio!]

[By Philipp Lenssen | Origin: Get Quick Feedback For Your Website | Comments]

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Get Quick Feedback For Your Website

December 2nd, 2008

Feedback Army is an incredibly useful little website where you pay $7 for feedback to a given website of yours, and then get back 10 comments. Feedback Army uses Amazon’s Mechanical Turk in the background. You enter the domain in question, say “example.com”, and then ask a bunch of question. Questions could be, “What do you find confusing about the site? What did you stumble over at first? What did you like about the site?” Then very quickly, feedback – which you can RSS-subscribe to – comes in. (Note the feedback is public for others to see, if they know the URL you are requesting feedback for.)

If you want to see examples of what kind of feedback may be given, you can enter http://captionx.com, http://watchtolearnchinese.com or http://www.coverbrowser.com into the service.

I asked creator Raphael Mudge some questions about his site, and here’s his response from yesterday (edited to include the links):

<<Feedback Army didn’t exist 12 days ago. I saw a forum post on news.ycombinator.com last week where someone asked if a service like Feedback Army existed or not.

I’ve always wanted to play with Mechanical Turk so I decided to attack the problem. I figured I could add value over using mechanical turk directly by making the process as frictionless as possible. I started soliciting the mechanical turk community for feedback on Feedback Army itself. I was really impressed with the attention to detail they showed me and so I felt I had something worthwhile. (…)

About me? I’m a graduate student in computer science at Syracuse University. Feedback Army is written in the Sleep scripting language.>>

[Via Andy Baio!]

[By Philipp Lenssen | Origin: Get Quick Feedback For Your Website | Comments]

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New Wider YouTube Video Box

December 2nd, 2008

The YouTube.com player has become a bit wider. Ionut says, “YouTube’s Google Video-ization continues by using more space for the player and less space for the sidebar. YouTube changed the aspect ratio from 4:3 to 16:9, generally used for high-definition TV.” Videos using the older proportions show black pillars to the left and right. [Hat tip to Haochi and Ionut!]

[By Philipp Lenssen | Origin: New Wider YouTube Video Box | Comments]

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New Wider YouTube Video Box

December 2nd, 2008

The YouTube.com player has become a bit wider. Ionut says, “YouTube’s Google Video-ization continues by using more space for the player and less space for the sidebar. YouTube changed the aspect ratio from 4:3 to 16:9, generally used for high-definition TV.” Videos using the older proportions show black pillars to the left and right. [Hat tip to Haochi and Ionut!]

[By Philipp Lenssen | Origin: New Wider YouTube Video Box | Comments]

[Advertisement] Find the right keywords for your campaigns at KeywordDiscovery.com

Gaming Grows up, Moves Out: Augmenting Reality with Android

December 2nd, 2008

Reto Meier is a software engineer in London. He blogs about technology, programming & Google, and is author of the book Professional Android Application Development.

The next generation of games promises to take gaming out of the lounge room and back into the open. Consoles and gaming devices won’t just be a combination of key strokes and button presses, they’ll be tool used in the real-world as part of the game.

It’s the difference between playing baseball on the PSP or with a bat and ball. The difference between Counter Strike and Laser Tag. While the iPhone looks like a solid portable gaming console, technologies like Android and the Nintendo Wii and DS could become the bat and ball of the future.

We can define augmented reality as technology that let’s you either:

  1. Turn physical behaviour into virtual actions (for instance, see this video of a 3D character which is added after the program processes the webcam input of you moving around a marked paper) or
  2. Add virtual information to physical perception (like the head-up-displays in fighter jets)

Google-led Android is an open mobile development environment with the potential to drive developers to build advanced mobile applications including a generation of reality augmenting games.

To some the sound of unloading shotguns is more sinister than kids running around shouting “pew-pew”

Growing up, I played a lot of tag / chasey and “cops and robbers”, role-playing was always a big part of these playground games. Conceptually simple, they became increasingly complex, with a variety of very specific rules (Ba-lees, home, electricity, tag-backs, “injections”, …). The ethereal nature of the weapons employed inevitably led to arguments over whether a shot missed, hit, or merely grazed an opponent.

Laser Tag games (like Zone 3 or Qasar) and desktop role playing games (like AD&D or CCGs) had the spirit of playground games, with the benefit of a more rigid rules system and the semblance of impartial arbitration.

Over the years these childhood pursuits morphed into yet more complex variations of themselves. What is a first person shooter if not a deadly, electronic version of tag? What’s Mirror’s Edge if not “race you to my house!” on methamphetamines.

Games that you play with your gaming device rather than just on it

“augĀ·ment -\og-’ment\ - v. to make greater, more numerous, larger, or more intense”

The incredible accuracy and detail of in-game graphics and physics engines only services to emphasize user input as the sad, weak runt of the gaming litter. No matter how you cut it, tapping keys and moving joysticks does not provide the same immersion and adrenalin of running around a playground, diving for cover, or even strumming an air guitar.

Some game makers have recognized the opportunity. Guitar Hero and Rock Band are the canonical examples. Wii fit comes in close behind. These games have proven moderately successful.

Led by Nintendo, this new regime features games that you play with your gaming device rather than just on it – where rather than pressing buttons that update a visual simulation, you the game is merely a way of objectively measuring what you’re physically doing.

Platforms like the Wii are the first step, but Android provides a generic platform that can bring the advantages of computer gaming into your real world experience – with the potential to change the way we play games.

The US military is building systems like this to manage actual battles

How cool would it be to play Counter Strike in real-life, using your phone as the game link rather than just another small screen games platform.

Imagine, if you will, a deadly game of cat and mouse – played out in real life with the in-game features you’ve come to expect from a modern FPS. Maps featuring annotated HUDs that show your location and that of friendlies and enemies. Real-time comms between team mates and special functions like calling in airstrikes or character abilities like healing and spying.

Maybe real-time strategy is more your thing – a game with a dozen friends where two generals plot, plan, and direct a game of territorial domination across the neighborhood.

Take free-running to the next level by shamelessly stealing some of the incredible gameplay available in Mirrors Edge Time Trials – overlaying paths over a live camera feed and timing and comparing your runs – to augment the physical experience

Create puzzle games like Mercury Meltdown that can be played the right way, tilting and rotating the screen to solve on screen problems and navigate mazes.

No matter what the game, your device becomes the conduit through which the games’ metadata flows, providing a support network that enables maps, communication, and character actions.

Android is the perfect development kit for writing a new kind of mobile game

Android has everything you need to start writing a new kind of mobile game. While the G1 is probably a little rich for many people’s blood, there’s no reason we shouldn’t start seeing custom gaming hardware that uses the Android platform to provide a more tailored gaming solution.

  • Location-based services - Access to your location is the cornerstone of your augmented reality.
  • Instant Messaging - Used for communications and control, IM provides the connection used to manage game play. Use IM to let your devices communicate to referee game play and provide in-game options like air-strikes, character / class abilities, damage, weapons, and health.
  • Maps - Use customized native Google Maps to show the terrain, objectives, and the location of teammates and enemy forces.
  • Background services - Games shouldn’t stop just because you want to play using your own soundtrack. Nor should making a call or answering a message interrupt your game-play.
  • Light, Camera, … - Using the live camera preview you can create dynamic HUD screens that overlay game details – like health and armour, other players, or strategic locations. Take it one step further by incorporating 3D objects into your video feeds, like gun turrets in a RTS or treasure chests in a real-world RPG.
  • Action! - Hardware options like the compass and accelerometers provide great options for wielding the device within the game. Turn your handset into a virtual light-sabre, or combine with the camera to play a game of pong where you are the paddle and the ball is visible only in the live video feed.
  • Advanced Input - The accelerometers, compass, and camera also provide a great new way to provide input for purely virtual games like onscreen mazes or car / flight simulators. Rotate, tilt, and manoeuvre your device to control in-game objects and use the camera to give in-game characters a real face.
  • Special Effects - Use vibration to provide force feedback, the speakers for some pew-pew action, and the LEDs to jazz things up a little.

Future games can use mobile devices to augment reality: providing advanced tactical features to games that play out in the real world. It’s an exciting time to be designing and playing mobile games and Android looks well positioned on the front-lines.

Free Stuff!

To celebrate the release of my book Professional Android Application Development, a new guide to creating applications for the Android mobile application platform, I’m giving away 5 copies.

To scoop one up, leave a comment describing the childhood game you’d like to see adapted into an augmented reality application. The freebie books go to the five most exciting or unusual ideas!

For more Android development resources, check out the Professional Android Application Development resource Portal.

[Images CC licensed by Rev Dan Catt and Leonard Low. Definition quote by Merriam-Webster.]

[By Reto Meier | Origin: Gaming Grows up, Moves Out: Augmenting Realit ... | Comments]

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Gaming Grows up, Moves Out: Augmenting Reality with Android

December 2nd, 2008

Reto Meier is a software engineer in London. He blogs about technology, programming & Google, and is author of the book Professional Android Application Development.

The next generation of games promises to take gaming out of the lounge room and back into the open. Consoles and gaming devices won’t just be a combination of key strokes and button presses, they’ll be tool used in the real-world as part of the game.

It’s the difference between playing baseball on the PSP or with a bat and ball. The difference between Counter Strike and Laser Tag. While the iPhone looks like a solid portable gaming console, technologies like Android and the Nintendo Wii and DS could become the bat and ball of the future.

We can define augmented reality as technology that let’s you either:

  1. Turn physical behaviour into virtual actions (for instance, see this video of a 3D character which is added after the program processes the webcam input of you moving around a marked paper) or
  2. Add virtual information to physical perception (like the head-up-displays in fighter jets)

Google-led Android is an open mobile development environment with the potential to drive developers to build advanced mobile applications including a generation of reality augmenting games.

To some the sound of unloading shotguns is more sinister than kids running around shouting “pew-pew”

Growing up, I played a lot of tag / chasey and “cops and robbers”, role-playing was always a big part of these playground games. Conceptually simple, they became increasingly complex, with a variety of very specific rules (Ba-lees, home, electricity, tag-backs, “injections”, …). The ethereal nature of the weapons employed inevitably led to arguments over whether a shot missed, hit, or merely grazed an opponent.

Laser Tag games (like Zone 3 or Qasar) and desktop role playing games (like AD&D or CCGs) had the spirit of playground games, with the benefit of a more rigid rules system and the semblance of impartial arbitration.

Over the years these childhood pursuits morphed into yet more complex variations of themselves. What is a first person shooter if not a deadly, electronic version of tag? What’s Mirror’s Edge if not “race you to my house!” on methamphetamines.

Games that you play with your gaming device rather than just on it

“augĀ·ment -\og-’ment\ - v. to make greater, more numerous, larger, or more intense”

The incredible accuracy and detail of in-game graphics and physics engines only services to emphasize user input as the sad, weak runt of the gaming litter. No matter how you cut it, tapping keys and moving joysticks does not provide the same immersion and adrenalin of running around a playground, diving for cover, or even strumming an air guitar.

Some game makers have recognized the opportunity. Guitar Hero and Rock Band are the canonical examples. Wii fit comes in close behind. These games have proven moderately successful.

Led by Nintendo, this new regime features games that you play with your gaming device rather than just on it – where rather than pressing buttons that update a visual simulation, you the game is merely a way of objectively measuring what you’re physically doing.

Platforms like the Wii are the first step, but Android provides a generic platform that can bring the advantages of computer gaming into your real world experience – with the potential to change the way we play games.

The US military is building systems like this to manage actual battles

How cool would it be to play Counter Strike in real-life, using your phone as the game link rather than just another small screen games platform.

Imagine, if you will, a deadly game of cat and mouse – played out in real life with the in-game features you’ve come to expect from a modern FPS. Maps featuring annotated HUDs that show your location and that of friendlies and enemies. Real-time comms between team mates and special functions like calling in airstrikes or character abilities like healing and spying.

Maybe real-time strategy is more your thing – a game with a dozen friends where two generals plot, plan, and direct a game of territorial domination across the neighborhood.

Take free-running to the next level by shamelessly stealing some of the incredible gameplay available in Mirrors Edge Time Trials – overlaying paths over a live camera feed and timing and comparing your runs – to augment the physical experience

Create puzzle games like Mercury Meltdown that can be played the right way, tilting and rotating the screen to solve on screen problems and navigate mazes.

No matter what the game, your device becomes the conduit through which the games’ metadata flows, providing a support network that enables maps, communication, and character actions.

Android is the perfect development kit for writing a new kind of mobile game

Android has everything you need to start writing a new kind of mobile game. While the G1 is probably a little rich for many people’s blood, there’s no reason we shouldn’t start seeing custom gaming hardware that uses the Android platform to provide a more tailored gaming solution.

  • Location-based services - Access to your location is the cornerstone of your augmented reality.
  • Instant Messaging - Used for communications and control, IM provides the connection used to manage game play. Use IM to let your devices communicate to referee game play and provide in-game options like air-strikes, character / class abilities, damage, weapons, and health.
  • Maps - Use customized native Google Maps to show the terrain, objectives, and the location of teammates and enemy forces.
  • Background services - Games shouldn’t stop just because you want to play using your own soundtrack. Nor should making a call or answering a message interrupt your game-play.
  • Light, Camera, … - Using the live camera preview you can create dynamic HUD screens that overlay game details – like health and armour, other players, or strategic locations. Take it one step further by incorporating 3D objects into your video feeds, like gun turrets in a RTS or treasure chests in a real-world RPG.
  • Action! - Hardware options like the compass and accelerometers provide great options for wielding the device within the game. Turn your handset into a virtual light-sabre, or combine with the camera to play a game of pong where you are the paddle and the ball is visible only in the live video feed.
  • Advanced Input - The accelerometers, compass, and camera also provide a great new way to provide input for purely virtual games like onscreen mazes or car / flight simulators. Rotate, tilt, and manoeuvre your device to control in-game objects and use the camera to give in-game characters a real face.
  • Special Effects - Use vibration to provide force feedback, the speakers for some pew-pew action, and the LEDs to jazz things up a little.

Future games can use mobile devices to augment reality: providing advanced tactical features to games that play out in the real world. It’s an exciting time to be designing and playing mobile games and Android looks well positioned on the front-lines.

Free Stuff!

To celebrate the release of my book Professional Android Application Development, a new guide to creating applications for the Android mobile application platform, I’m giving away 5 copies.

To scoop one up, leave a comment describing the childhood game you’d like to see adapted into an augmented reality application. The freebie books go to the five most exciting or unusual ideas!

For more Android development resources, check out the Professional Android Application Development resource Portal.

[Images CC licensed by Rev Dan Catt and Leonard Low. Definition quote by Merriam-Webster.]

[By Reto Meier | Origin: Gaming Grows up, Moves Out: Augmenting Realit ... | Comments]

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Day 1: Introduction (Voice post)

December 2nd, 2008

Good mornin’ December, how are ya?

December 2nd, 2008

Welcome, ladies and gentlemen, to December 1, 2008. December, traditionally, is a month of strange and very odd things. It marks the 24-day annual return of Borris the Christmas Porpoise, makes me remind you to go visit Sammy the Christmas Snake, who has been lonely in his box for a year, and it also happens to be my little brother’s birthday.
Tommy is now 19, and something about this seems very wrong.

I remember the day he was born quite well. It was Friday, December 1, 1989 (not December 0, 1989). I was being my standard, annoying loud self, making lots of noise about not wishing to wake up and go to school, when Mom went into labor. They managed to throw me on the bus, then she went to the hospital.

The day was relatively normal and boring, until I came home.
Obviously, Mom wasn’t around, so my x-Aunt Katherine met me at the house after school, and drove me to her place, which, in my opinion, was much more fun. Aunt Katherine and Uncle Jim had lots of fun things to play with, like a Casio SK-1 keyboard (one of which I got for Christmas that year), and a Nintendo Entertainment System. Plus, they lived in a huge house with lots of room in which to play around and get lost. They always have, since Jim works in Real Estate. Jim and Katherine later divorced, and Jim married another Kathy. I’ve been known to slip and call her Katherine, and she doesn’t like that much… Anyway,
The idea was that I’d stay there with my Aunt and cousins for a couple of hours, after which point, my late Grandfather would pick Ryan and myself up after work, and we’d both stay at their place for the weekend. This was another fun place to hang out. I particularly enjoyed the garage.
The alternative was staying at home with Dad all weekend while Mom recovered in the hospital, which, to me, was a boring prospect. Wait… it still is! Don’t get me wrong. My Dad’s an awesome person, but… he’s Dad!

As you’ll surely know by now, plans almost never quite come to fruition. My Grandfather picked us up and drove us to their house. However, we were only there for about ten minutes or so when the phone call showed up, announcing the arrival of Thomas C. Perdue, Jr.
About an hour later, my brother and I, along with Pawpaw, were at the hospital to check out the new person.
Of course, Dad was already there, and, instead of going back to spend a relatively fun weekend with my brother and grandparents, I was taken home by… Dad! No! An entire weekend with just Dad for company! Waaaaaaaah! Needless to say, I made a lot of noise about that, but no one seemed to notice or care.
So, the following two days dragged on… and on… and on…

At this point, for something to do, my Dad showed me how to dial a rotary phone. We had push-button phones in the house, but the phone in the master bedroom was an old General Electric Rotary carbon phone which Dad bought in the mid seventies, which I still have. Trying to dial out from it on my modern VoIP system is pointless, but it’s still there. Interestingly enough, the house got it’s first cordless phone for Christmas that year, a rather nice sounding Panasonic phone that ran on 46.93 and 49.83 MHZ… Anyway, I wanted to call the hospital and talk to my Mommy, but Dad sensibly didn’t give me the phone number, thinking that I would have done exactly what I would have done, calling loads of times during the day and being my annoying five-year-old self. Of course, Mom didn’t need that, but who cares? My privileged position as the youngest brother was suddenly usurped. Didn’t I deserve some sort of compensation?

I remember a Sesame Street Christmas special airing on PBS that Sunday morning, December 3. It was the one where Cookie Monster kept trying to write letters to Santa, and he kept getting distracted, eventually eating what he was using to write with, I.E. pencils, paper, typewriter… Neat noises!

Finally, that Sunday afternoon, Mom was ready to come home from the hospital with the new crying brother-type-thing. I remember distinctly going to the hospital with Dad in Mom’s 1984 Mustang with 104.1, WTQR on the radio, playing Willie Nelson’s “On the Road Again.” As far as I can remember, this was the first time I’d ever heard that song. Yeah, I know, it was released in 1980, but hey, I was five!

We finally made it to the hospital to retrieve Mommy and Tommy, at which point I played with the buttons on the hospital beds, because it was fun. I always made it a point to do that when I was little, whenever possible.
It was at this point I learned that Tommy was blind, just like his two older brothers! How cute! I was hoping he could see, so that, when he was older, Ryan and I could use him to our own ends, but alas, this was not to be. Oh well, a house full of blind idiots is always fun.

A new little brother now existed in my life, one that, for the first couple of years of his existence, apparently enjoyed to hear me play the piano. If I started playing, he’d shut up until I stopped, then he’d cry loudly until I started playing again. So, for the next couple of years, I didn’t play the piano much, opting for my keyboard with headphones, so as not to annoy myself. Yep, always the selfish idiot, that’s me!

Growing up with Tommy around was certainly interesting. He is classified as semi-autistic, and has obsessions with wind chimes, and anything that can ding, really. When he was smaller, it was bowls, cans, pots, and other metallic resonant things. It wasn’t uncommon to walk into his bedroom to find tons and tons of cans on the floor, in the closet, on the dressers, and everywhere else. Replace cans with wind chimes, and you’ve still got the same situation today. He knew all his cans. Usually, the can would have a picture of something on the can, which someone would describe to him. A particularly evil one was “the goose can”, which found it’s way in everyone’s way more often than any other can. It was warped, had sharp edges with tape holding it together, and really needed to die!
There were also such evil things as “the ding bowl”, “the dish pan”, and various other bad utensils that, likewise, really needed to die, and eventually did. The Santa Clause Can, the Currier and Ives Can, and something about teachers and whiskey? I can’t remember that one… Tommy’s teachers probably did want to indulge after a session or two, though. I couldn’t exactly blame them, really.

Now, he’s 19, out of school, and as tall as I am, though a good deal smaller. It really doesn’t seem like he’s been around that long, but such is life. The passage of time is cruel and un-yielding, and does bad things, good things, and neutral things. Basically, a lot of things occur simply due to the result of the passage of time, and, unless things are altered, not much can be done about that… Um, no, I think I’ll just quit.

Despite my being rather broke, Christmas shopping has begun, meaning I will soon be even more broke.
I placed a bid for a lot of three Shure SM85 microphones on Ebay. I only wanted one, but all I could find was a lot of three. The bid went over $130, which was still more than I wanted to pay for three mics, two of which would have probably been resold anyway, so no more SM85’s for me. I’d really like a matching pair of them, though. The only matching mics I have now are the Cad M179’s, and the cheap, but surprisingly nice Behringer XM-8500 dynamics. Oh, I do have those two MXL-603’s, but they’re not quite consistent with each other, so I don’t really consider that a true match. The two uni-directional capsules sound slightly different, and the omni capsules for the 603’s are well-matched, but they’re a bit peaky, although they’re very clean. Shame about that, really. Could have been a really nice cheap Jecklin Disk/Naiant replacement. I’d still like to find a set of Audio Technica AT-3032’s or 4022’s for a good price, but that will have to wait. More pressing things to atend to now.

Oh well, gotta post this before the day is over. Have fun, and 73’s while you’re at it.